Radial blur effect.
import { RadialBlurPass } from 'omega/dist/RadialBlur.js'
RadialBlurPass
const p = new RadialBlurPass({
// blur distance; [0, 1]
intensity: 1.0,
// blur steps; [1, maxIterations]
iterations: 10,
// max. blur steps (immutable)
maxIterations: 100,
// center coords; (-1,-1)=BL; (1,1)=TR
radialCenter: new THREE.Vector2()
});
p.intensity = 1
p.iterations = 10
p.maxIterations // readonly
p.radialCenter.set(0, 0)